Most Lego games in the past have always been about popular franchises like Batman, Star Wars, Harry Potter and even Lord of the Rings, all of which have followed a similar pattern. They all have a linear campaign that isn’t very difficult to beat, is revolved around collecting studs and in general have a twist of humor to keep it entertaining throughout. While not all of them may have worked out, games like Lego Marvel Super Heroes have proved otherwise, and have kept me entertained for long hours. That said, Lego Worlds is quite different and taking its inspirations from games like Minecraft and No Man’s Sky, and has tried to deliver a unique experience.
Lego Worlds takes upon the concept of building Lego blocks in this open sandbox styled game where you encounter infinite number of procedurally generated worlds. The game starts you off with you customizing your character and then throws you into the first world which acts as a tutorial. For the first hour or two, you follow a very linear path of learning various tools and completing quests, whilst levelling up and learning all that the game has to offer. Once through with, you are left into an open universe with infinite worlds to explore which offer different environments and quests, whilst allowing you to build, paint and sculpt on landscapes. While on paper this seems like a good idea, Lego Worlds fails to implement it successfully and becomes a game that is less entertaining and more tedious.
Throughout the tutorial, you are introduced to three different worlds that have three very distinct biomes or environments that introduce you to the basic mechanics of the game. Whether it is collecting studs, completing quests or using various tools, Lego Worlds does a good job of walking you through it and thereby teaching you the game. Though it’s not perfect, as the UI isn’t very user friendly, it gets the job done. What can take over an hour to complete, the tutorial teaches you the various tools that you can use in Lego Worlds. Whether it be the discovery tool that lets you discover various environmental object, animals or vehicles and lets you keep them for later use, the paint tool that lets you paint any structure to the color you want, or the build tool that lets you build anything you want brick by brick; the inclusion of each of these tools makes perfect sense. Using these tools as you discover them are intriguing and fun for quite a while, and this feeling remains for quite a few initial hours of the playthrough. But soon things start to get tedious quickly and you start to lose any sense of what the game’s objective is all about.
The game’s objective is for you to become a Master Builder. What that means is that you complete over a 100 quests whilst exploring various worlds, continue to discover various biomes, characters, animals, objects and vehicles to finally unlock Create World mode which allows you to take all discovered assets and create your imaginative world. However, in practice, this feels boring and tedious. While these tools do allow you to be as creative as you can be, getting to this objective is not easy by any means. Travelling between various worlds doesn’t really cost you anything, but it does become repetitive after a few hours of discovering, exploring and questing.
Quite often I found myself discovering similar if not exact worlds, with the same biomes that offered very similar quests to complete. Not only did that feel repetitive, but I also was left with a sense of disappointment of not discovering anything new. And even though the Lego Worlds are categorized by different world sizes, the fact that I needed to collect enough gold bricks to even gain access to them left me with a sense frustration. Yes, there were times when I discovered really cool landscapes such as a biome full of ice-cream and candies, but the rate at which I discovered anything new was so low, that I lacked to find any incentive to go on after a while.
Apart from the exploration, Lego Worlds is obviously a lot about building. But the fact that the open sandbox mode aka Create World mode was locked behind 100 gold bricks was a big letdown. Having seen that I decided to find myself a small world, use my landscape tool to create what I wanted, and started using my build and paint tools to bring out my imagination, just like I do in Minecraft. Of course, just like Minecraft, not all blocks, bricks or tiles were available right from the start due to a lack of discovery, but the tool itself wasn’t friendly enough for me to create any big structure. Using it to create a small house or a barn itself took way too much time which killed any excitement I had in the first place. The tediousness the build tool had stopped me eventually from building anything original and I ended up just using my discovery tool to simply place items I had previously found, and ended up painting them to make them feel original.
Moreover, these aren’t the only problems the game has. Another big aspect of the game is the combat, which you can encounter via quests or randomly through the world at night. Various enemies like skeletons, dangerous animals and even locals can end up in a fight with you and as you discover various worlds, you come across different melee and ranged weapons that can aid you in combat. Sadly, both weapon types have no sense of aim and that led me to randomly tap my attack button till I could land a hit successfully. For ranged weapons, you can always go into first person mode and gain a reticle, so that does make things a bit easier. But for the most part, the combat feels disappointing and if not required for a quest, I mostly avoided entering any combat scenario.
Apart from the in-game world editor and procedurally generated worlds, Lego Worlds has nothing else to offer. Most assets are ones that you’ve seen in previous Lego games and apart from collecting studs and finding rare bricks, there isn’t anything new that you may find. Sure there are biomes that I still haven’t discovered, and yes there is no other such Lego game out there, but due to the sheer fact that Minecraft exists and works brilliantly questions the existence of Lego Worlds. There aren’t any bugs or glitches in the game. The graphics look good and the sound design is amazing including the background music, but Lego Worlds failed to offer me anything I hadn’t experienced before. And as for the endless exploration, travelling between worlds takes place in a loading screen; which is something I did not expect. It just felt like I was going through various levels in a game, with the hope that I’d discover a new biome or a new quest. Sure there are special in-game items like a camera, a grapple gun and even a jetpack that do unlock more types of quests, but once again the fact that I had to complete tedious quests and earn gold bricks to unlock them in the first place felt frustrating.
Lego Worlds is a fun game initially. It has a sense of exploration, lots of powerful tools to create, tweak and paint with, and biomes to explore that I haven’t seen in any game before. But that fun doesn’t last for very long, due to a lack of good mission design or an objective, quests that feel repetitive and a tedious build tool. The sense of exploration dies quickly with the lack of a good implementation of procedurally generated world and even though some excitement can be found while playing with friends online or in couch co-op, there isn’t enough fun content to even justify the low price of $30. Lego Worlds isn’t like Minecraft that can offer you endless hours of fun, and so it’s hard for me to recommend you this game. But even if you’re fine with 7-8 hours of the initial excitement the game can offer, or haven’t played Minecraft before, I’d still recommend you to wait for a price drop before you invest into Lego Worlds.
Beautiful & Unique Looking Biomes
Discovery, Paint & Landscape Tool
Well Made Tutorial
Initial Hours Are Quite Fun
Gets Boring & Repetitive Quickly
Build Tool Is Tedious
No Real Sense Of A Main Objective
Unique Biomes Are Hard To Find
Locked Worlds, Special Items & Create World Mode Behind Gold Bricks
- Traveller's Tales